> For the complete documentation index, see [llms.txt](https://hei-dong-chuang-zao.gitbook.io/virsody-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hei-dong-chuang-zao.gitbook.io/virsody-guide/zi-you-bian-ji-mo-shi/wu-jian-jie-ceng-hierarchy/wu-jian-jie-ceng-lie-biao/guan-zhe-she-ying-ji-player-camera.md).

# 💡 觀者攝影機 (Player camera)

在物件階層列表的最上方，有一個固定的物件是觀者視角 (Player camera)，用途在於設定觀者的<mark style="color:blue;">**初始視角**</mark>。

⚠️ **此物件具備&#x20;**<mark style="color:red;">**置頂於列表**</mark>**、**<mark style="color:red;">**y軸固定為 0**</mark>**、**<mark style="color:red;">**無法刪除**</mark>**&#x20;三大特性。**

<figure><img src="https://4092478488-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fg8PrFuQF0gHocoRsYWhd%2Fuploads%2Fwo8sDuLk22e2rZ3stSki%2FFrame%2097%20(1).png?alt=media&amp;token=d72bc123-24f1-4c15-9792-1f93b42e28a0" alt=""><figcaption></figcaption></figure>

設定觀者視角 (Player camera) 的方位，即可調整觀者進入你的空間時第一眼看到的景象。

<figure><img src="https://4092478488-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fg8PrFuQF0gHocoRsYWhd%2Fuploads%2FKKfGAiapwqo3vEHgKeHu%2FFrame%2098.png?alt=media&amp;token=81583650-148e-4fed-bb6a-cc74124ab9f4" alt=""><figcaption></figcaption></figure>
